/* ScummVM - Scumm Interpreter
 * Dreamcast port
 * Copyright (C) 2002  Marcus Comstedt
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/backends/dc/display.cpp,v 1.10 2003/07/14 21:44:01 marcus_c Exp $
 *
 */

#include <common/stdafx.h>
#include <common/scummsys.h>
#include <common/engine.h>
#include "dc.h"

#define SCREEN_W 640
#define SCREEN_H 480
#define MOUSE_W 128
#define MOUSE_H 128

#define OVL_W 320
#define OVL_H 200
#define OVL_TXSTRIDE 512

#define TOP_OFFSET (240.0+(_hires? _current_shake_pos-(_screen_h>>1):2*_current_shake_pos-_screen_h))

#define QACR0 (*(volatile unsigned int *)(void *)0xff000038)
#define QACR1 (*(volatile unsigned int *)(void *)0xff00003c)


#define COPYPIXEL(n) do {			\
  unsigned short _tmp = pal[*s++];		\
  d[n] = _tmp|(pal[*s++]<<16);			\
} while(0)

static void texture_memcpy64_pal(void *dest, void *src, int cnt, unsigned short *pal)
{
  unsigned char *s = (unsigned char *)src;
  unsigned int *d = (unsigned int *)(void *)
    (0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
  QACR0 = ((0xa4000000>>26)<<2)&0x1c;
  QACR1 = ((0xa4000000>>26)<<2)&0x1c;
  while(cnt--) {
    COPYPIXEL(0);
    COPYPIXEL(1);
    COPYPIXEL(2);
    COPYPIXEL(3);
    asm("pref @%0" : : "r" (s+4*16));
    COPYPIXEL(4);
    COPYPIXEL(5);
    COPYPIXEL(6);
    COPYPIXEL(7);
    asm("pref @%0" : : "r" (d));
    d += 8;
    COPYPIXEL(0);
    COPYPIXEL(1);
    COPYPIXEL(2);
    COPYPIXEL(3);
    asm("pref @%0" : : "r" (s+4*16));
    COPYPIXEL(4);
    COPYPIXEL(5);
    COPYPIXEL(6);
    COPYPIXEL(7);
    asm("pref @%0" : : "r" (d));
    d += 8;
  }
}

static void texture_memcpy64(void *dest, void *src, int cnt)
{
  unsigned int *s = (unsigned int *)src;
  unsigned int *d = (unsigned int *)(void *)
    (0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
  QACR0 = ((0xa4000000>>26)<<2)&0x1c;
  QACR1 = ((0xa4000000>>26)<<2)&0x1c;
  while(cnt--) {
    d[0] = *s++;
    d[1] = *s++;
    d[2] = *s++;
    d[3] = *s++;
    asm("pref @%0" : : "r" (s+16));
    d[4] = *s++;
    d[5] = *s++;
    d[6] = *s++;
    d[7] = *s++;
    asm("pref @%0" : : "r" (d));
    d += 8;
    d[0] = *s++;
    d[1] = *s++;
    d[2] = *s++;
    d[3] = *s++;
    asm("pref @%0" : : "r" (s+16));
    d[4] = *s++;
    d[5] = *s++;
    d[6] = *s++;
    d[7] = *s++;      
    asm("pref @%0" : : "r" (d));
    d += 8;
  }
}

void commit_dummy_transpoly()
{
  struct polygon_list mypoly;

  mypoly.cmd =
    TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
    TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR;
  mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
  mypoly.mode2 =
    TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
    TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
  mypoly.texture = 0;
  mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
  ta_commit_list(&mypoly);
}


void OSystem_Dreamcast::set_palette(const byte *colors, uint start, uint num)
{
  unsigned short *dst = palette + start;
  if(num>0)
    while( num-- ) {
      *dst++ = ((colors[0]<<7)&0x7c00)|
	((colors[1]<<2)&0x03e0)|
	((colors[2]>>3)&0x001f);
      colors += 4;
    }
  _screen_dirty = true;
}

void OSystem_Dreamcast::init_size(uint w, uint h)
{
  assert(w <= SCREEN_W && h <= SCREEN_H);

  _overlay_visible = false;
  _overlay_fade = 0.0;
  _screen_w = w;
  _screen_h = h;
  _hires = w > 400;
  _overlay_x = (w-OVL_W)/2;
  _overlay_y = (h-OVL_H)/2;
  if(_overlay_x<0) _overlay_x = 0;
  if(_overlay_y<0) _overlay_y = 0;
  _hires_mouse = _hires;
  ta_sync();
  if(!screen)
    screen = new unsigned char[SCREEN_W*SCREEN_H];
  if(!overlay)
    overlay = new unsigned short[OVL_W*OVL_H];
  for(int i=0; i<NUM_BUFFERS; i++)
    if(!screen_tx[i])
      screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
  for(int i=0; i<NUM_BUFFERS; i++)
    if(!mouse_tx[i])
      mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
  for(int i=0; i<NUM_BUFFERS; i++)
    if(!ovl_tx[i])
      ovl_tx[i] = ta_txalloc(OVL_TXSTRIDE*OVL_H*2);
  _screen_buffer = 0;
  _mouse_buffer = 0;
  _overlay_buffer = 0;
  _screen_dirty = true;
  _overlay_dirty = true;
  *(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
  //  dc_reset_screen(0, 0);
}

void OSystem_Dreamcast::copy_rect(const byte *buf, int pitch, int x, int y,
				  int w, int h)
{
  unsigned char *dst = screen + y*SCREEN_W + x;
  do {
    memcpy(dst, buf, w);
    dst += SCREEN_W;
    buf += pitch;
  } while (--h);
  _screen_dirty = true;
}

void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {

	if ((dx == 0) && (dy == 0))
		return;

	if (dx == 0) {
		// vertical movement
		if (dy > 0) {
			// move down
			// copy from bottom to top
			for (int y = height - 1; y >= dy; y--)
				copy_rect(screen + SCREEN_W * (y - dy), SCREEN_W, 0, y, _screen_w, 1);
		} else {
			// move up
			// copy from top to bottom
			for (int y = 0; y < height + dx; y++)
				copy_rect(screen + SCREEN_W * (y - dy), SCREEN_W, 0, y, _screen_w, 1);
		}
	} else if (dy == 0) {
		// horizontal movement
		if (dx > 0) {
			// move right
			// copy from right to left
			for (int x = _screen_w - 1; x >= dx; x--)
				copy_rect(screen + x - dx, SCREEN_W, x, 0, 1, height);
		} else {
			// move left
			// copy from left to right
			for (int x = 0; x < _screen_w; x++)
				copy_rect(screen + x - dx, SCREEN_W, x, 0, 1, height);
		}
	} else {
		// free movement
		// not neccessary for now
	}

	_screen_dirty = true;
}


bool OSystem_Dreamcast::show_mouse(bool visible)
{	
  bool last = _ms_visible;
  _ms_visible = visible;

  return last;
}

void OSystem_Dreamcast::set_mouse_pos(int x, int y)
{
  if (_overlay_visible) {
    x += _overlay_x;
    y += _overlay_y;
  }
  _ms_cur_x = (_hires? (x>>1):x);
  _ms_cur_y = (_hires? (y>>1):y);
}

void OSystem_Dreamcast::warp_mouse(int x, int y)
{
  set_mouse_pos(x, y);
}

void OSystem_Dreamcast::set_mouse_cursor(const byte *buf, uint w, uint h,
					 int hotspot_x, int hotspot_y)
{
  _ms_cur_w = w;
  _ms_cur_h = h;
  
  _ms_hotspot_x = hotspot_x;
  _ms_hotspot_y = hotspot_y;
  
  _ms_buf = (byte*)buf;
}

void OSystem_Dreamcast::set_shake_pos(int shake_pos)
{
  _current_shake_pos = shake_pos;
}

void OSystem_Dreamcast::update_screen(void)
{
  struct polygon_list mypoly;
  struct packed_colour_vertex_list myvertex;

  if(_screen_dirty) {

    _screen_buffer++;
    _screen_buffer &= NUM_BUFFERS-1;

    unsigned short *dst = (unsigned short *)screen_tx[_screen_buffer];
    unsigned char *src = screen;

    // while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
    // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
  
    for( int y = 0; y<_screen_h; y++ )
    {
      texture_memcpy64_pal( dst, src, _screen_w>>5, palette );
      src += SCREEN_W;
      dst += SCREEN_W;
    }

    _screen_dirty = false;
  }

  if( _overlay_visible && _overlay_dirty ) {

    _overlay_buffer++;
    _overlay_buffer &= NUM_BUFFERS-1;

    unsigned short *dst = (unsigned short *)ovl_tx[_overlay_buffer];
    unsigned short *src = overlay;

    for( int y = 0; y<OVL_H; y++ )
    {
      texture_memcpy64( dst, src, OVL_W>>5 );
      src += OVL_W;
      dst += OVL_TXSTRIDE;
    }

    _overlay_dirty = false;
  }

  // *((volatile unsigned int *)(void*)0xa05f8040) = 0x00ff00;

  mypoly.cmd =
    TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
    TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
  mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
  mypoly.mode2 =
    TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
    TA_POLYMODE2_U_SIZE_1024|TA_POLYMODE2_V_SIZE_1024;
  mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
    TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[_screen_buffer]);

  mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
  
  ta_begin_frame();
  // *((volatile unsigned int *)(void*)0xa05f8040) = 0x0000ff;
  ta_commit_list(&mypoly);
  
  myvertex.cmd = TA_CMD_VERTEX;
  myvertex.ocolour = 0;
  myvertex.colour = 0;
  myvertex.z = 0.5;
  myvertex.u = 0.0;
  myvertex.v = 0.0;

  myvertex.x = 0.0;
  myvertex.y = TOP_OFFSET;
  ta_commit_list(&myvertex);

  myvertex.x = (_hires? _screen_w:_screen_w*2.0);
  myvertex.u = _screen_w*(1/1024.0);
  ta_commit_list(&myvertex);

  myvertex.x = 0.0;
  myvertex.y += (_hires? _screen_h:_screen_h*2.0);
  myvertex.u = 0.0;
  myvertex.v = _screen_h*(1/1024.0);
  ta_commit_list(&myvertex);

  myvertex.x = (_hires? _screen_w:_screen_w*2.0);
  myvertex.u = _screen_w*(1/1024.0);
  myvertex.cmd |= TA_CMD_VERTEX_EOS;
  ta_commit_list(&myvertex);

  ta_commit_end();

  if(_overlay_visible) {
    if(_overlay_fade < 1.0)
      _overlay_fade += 0.125;
  } else {
    if(_overlay_fade > 0)
      _overlay_fade -= 0.125;
  }   

  if(_overlay_fade > 0.0) {

    mypoly.cmd =
      TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
      TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
    mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
    mypoly.mode2 =
      TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
      TA_POLYMODE2_ENABLE_ALPHA|
      TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_MODULATE_ALPHA|
      TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
    mypoly.texture = TA_TEXTUREMODE_RGB565|TA_TEXTUREMODE_NON_TWIDDLED|
      TA_TEXTUREMODE_ADDRESS(ovl_tx[_overlay_buffer]);
    
    mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0.0;

    ta_commit_list(&mypoly);
    
    myvertex.cmd = TA_CMD_VERTEX;
    myvertex.ocolour = 0;
    myvertex.colour = 0xffffff|(((int)(255*_overlay_fade))<<24);

    myvertex.z = 0.5;
    myvertex.u = 0.0;
    myvertex.v = 0.0;

    myvertex.x = (_hires? _overlay_x:_overlay_x*2.0);
    myvertex.y = (_hires? _overlay_y:_overlay_y*2.0)+TOP_OFFSET;
    ta_commit_list(&myvertex);

    myvertex.x += (_hires? OVL_W:OVL_W*2.0);
    myvertex.u = OVL_W*(1.0/512.0);
    ta_commit_list(&myvertex);

    myvertex.x -= (_hires? OVL_W:OVL_W*2.0);
    myvertex.y += (_hires? OVL_H:OVL_H*2.0);
    myvertex.u = 0.0;
    myvertex.v = OVL_H*(1.0/512.0);
    ta_commit_list(&myvertex);
    
    myvertex.x += (_hires? OVL_W:OVL_W*2.0);
    myvertex.u = OVL_W*(1.0/512.0);
    myvertex.cmd |= TA_CMD_VERTEX_EOS;
    ta_commit_list(&myvertex);
  }

  // *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00;
  drawMouse(_ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_buf, _ms_visible);
  // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff;
  ta_commit_frame();

  // *((volatile unsigned int *)(void*)0xa05f8040) = 0x0;
}

void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
				  unsigned char *buf, bool visible)
{
  struct polygon_list mypoly;
  struct packed_colour_vertex_list myvertex;

  _mouse_buffer++;
  _mouse_buffer &= NUM_BUFFERS-1;

  unsigned short *dst = (unsigned short *)mouse_tx[_mouse_buffer];
  int y=0;

  if(visible && w<=MOUSE_W && h<=MOUSE_H)
    for(int y=0; y<h; y++) {
      int x;
      for(x=0; x<w; x++)
	if(*buf == 0xff) {
	  *dst++ = 0;
	  buf++;
	} else
	  *dst++ = palette[*buf++]|0x8000;
      dst += MOUSE_W-x;
    }
  else
    w = h = 0;
  
  mypoly.cmd =
    TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
    TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
  mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
  mypoly.mode2 =
    TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
    TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
    TA_POLYMODE2_U_SIZE_128|TA_POLYMODE2_V_SIZE_128;
  mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
    TA_TEXTUREMODE_ADDRESS(mouse_tx[_mouse_buffer]);

  mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
  
  ta_commit_list(&mypoly);
  
  myvertex.cmd = TA_CMD_VERTEX;
  myvertex.ocolour = 0;
  myvertex.colour = 0xffff00;
  myvertex.z = 0.25;
  myvertex.u = 0.0;
  myvertex.v = 0.0;

  if(_hires_mouse) {

    myvertex.x = xdraw*2.0-_ms_hotspot_x;
    myvertex.y = ydraw*2.0-_ms_hotspot_y + TOP_OFFSET;
    ta_commit_list(&myvertex);

    myvertex.x += w;
    myvertex.u = w*(1.0/MOUSE_W);
    ta_commit_list(&myvertex);

    myvertex.x = xdraw*2.0-_ms_hotspot_x;
    myvertex.y += h;
    myvertex.u = 0.0;
    myvertex.v = h*(1.0/MOUSE_H);
    ta_commit_list(&myvertex);
    
    myvertex.x += w;
    myvertex.u = w*(1.0/MOUSE_W);
    myvertex.cmd |= TA_CMD_VERTEX_EOS;
    ta_commit_list(&myvertex);

  } else {

    myvertex.x = (xdraw-_ms_hotspot_x)*2.0;
    myvertex.y = (ydraw-_ms_hotspot_y)*2.0 + TOP_OFFSET;
    ta_commit_list(&myvertex);

    myvertex.x += w*2.0;
    myvertex.u = w*(1.0/MOUSE_W);
    ta_commit_list(&myvertex);

    myvertex.x = (xdraw-_ms_hotspot_x)*2.0;
    myvertex.y += h*2.0;
    myvertex.u = 0.0;
    myvertex.v = h*(1.0/MOUSE_H);
    ta_commit_list(&myvertex);
    
    myvertex.x += w*2.0;
    myvertex.u = w*(1.0/MOUSE_W);
    myvertex.cmd |= TA_CMD_VERTEX_EOS;
    ta_commit_list(&myvertex);

  }
}


void OSystem_Dreamcast::show_overlay()
{
  _overlay_visible = true;
  clear_overlay();
}

void OSystem_Dreamcast::hide_overlay()
{
  _overlay_visible = false;
}

void OSystem_Dreamcast::clear_overlay()
{
  if(!_overlay_visible)
    return;

  unsigned char *src = screen+_overlay_x+_overlay_y*SCREEN_W;
  unsigned short *dst = overlay;

  for(int y=0; y<OVL_H; y++) {
    for(int x=0; x<OVL_W; x++) {
      short pix = palette[src[x]];
      dst[x] = ((pix&0x7fe0)<<1)|((pix&0x0200)>>4)|(pix&0x1f);
    }
    src += SCREEN_W;
    dst += OVL_W;
  }
  _overlay_dirty = true;
}

void OSystem_Dreamcast::grab_overlay(int16 *buf, int pitch)
{
  int h = OVL_H;
  unsigned short *src = overlay;
  do {
    memcpy(buf, src, OVL_W*sizeof(int16));
    src += OVL_W;
    buf += pitch;
  } while (--h);
}

void OSystem_Dreamcast::copy_rect_overlay(const int16 *buf, int pitch,
					  int x, int y, int w, int h)
{
  unsigned short *dst = overlay + y*OVL_W + x;
  do {
    memcpy(dst, buf, w*sizeof(int16));
    dst += OVL_W;
    buf += pitch;
  } while (--h);
  _overlay_dirty = true;
}
